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Luxology Modo 601 SP1 Build 49611 (Mac) English | Pc | Mac OSX | Size: 1.55 Gb Download ID: TNBU00200 Genre: Mac Software Free Download - Single Extraction - No Password[/center]
Package modo, developed by Luxology, - which is recognized by specialists software for 3D-modeling, available in versions for PCs and Apple. Contents, this time in the set.
Key features: Powerful animation, and modeling Approximate, and full rendering of details Fast rendering A powerful, and flexible system of drawing for 2D, and 3D UV editing world Two types of tools for model building: the grid, and based on the graphic image The exact design of the geometry Polygonal Modeling, and under separate surfaces
In modo 601 has been made many improvements in all areas, large and small. This is one of the biggest updates that have been so far.
This document contains a lot of changes.
Topology N-Gon to Quad - new command creates a four-point ranges from N-polygons. Pen Tool - A new option that would make a three-point range - four-point, with the option to Show Numbers. Bridge Poly Lines - line of the polygon is removed when using the Bridge to Reber. Topology Pen - a new multi-purpose tool designed to speed up the process retopologiyu. Point mode - a new type of binding, which allows you to tie all the vertices to the background. Background Constraint (bindings background): Re-topology View - a new window displaying the options, and tools that would make retopologiyu easier than ever.
Modeling Vertex Map can draw, and edit brushes. Pixar Subdivisions cards now support the weight on both edges, and vertices. (Not yet realized that the function) Slip UVs - new option added to the tools of transformation, providing the opportunity polzovatelyu when editing geometry does not modify the map of UV. Torus Tool - updated option Ring Radius, Cross Section Height to easily create a Torus. Soft Selection Tools - new feature Falloff, which can be used in conjunction with the tools of transformation Soft Move, Soft Rotate, Soft Scale and Soft Transform Weight Tool - updated to work with new deformers, and Falloffs. Arc Tool - a new tool that allows you to create different types of arches. Similar to the cake slices.) Hold Slice - a new feature Axis Slice tool makes it easier to cut the geometry of a large number of polygons. Fast Slice - Slice the new features tools for easy cutting geometry c large number of polygons. Mesh Clean Up - team based on the popular eponymous script from Seneca, allows us to solve many problems of geometry, such as double tops, edges, polygons. Tube Tool By Length - a new option for tools Tube, creates segments in length. Primitive Poly Type Default - new default settings in the Preference for the type of polygon primitives in the Sphere, Ellipsoid, Capsule, and Torus. Primitive Poly Type - the type of polygon primitives to create a Sphere, Ellipsoid, Capsule, Torus. Primitive Symmetry - primitives can be created in the mode of Symmetry. This feature is available for primitives Cube, Capsule, Cone, Cylinder, Ellipsoid, Sphere, Torus, Tube, as well as tools Curve.
The main Alembic format for Import, and Export - sharing with other animation packages. Mode PSUB Cage Mode Temporarily switch to the position PSDS SDS enabled or disabled for the selected layer Mesh Item. SDS level of any type of Subdivision Surfaces, and Catmull Clark regulated regardless of its type. Offset Work Plane combination of keys to the position of the mouse pointer. Three new-type Vertex Map - Particle Dissolve, Particle Size, and Transform Maps are designed to improve the functions of Volume.
Falloff / Recession Soft Selection Falloff - a new feature Falloff, which can be used in conjunction with the tools of transformation Soft Move, Soft Rotate, Soft Scale and Soft Transform.
OpenGL Show Motion Paths - animated elements can display their movement towards the visible elements in the viewport. Shade Selected Replicators - replicators can be displayed as the ordinary objects of geometry, as well as because of Bounding Boxes. Shaded Custom Items - custom scene elements, such as Gear configured to display the properties of Display. Show as Silhouette - new option for the viewport, especially for animation characters. Show Weight Values - New option to display the actual values of the weight of individual summits. Overlay Weights - a new option viewport to see the values of weight maps in viewports. Camera Stereo Volume Display - a new feature helps, and improves control when creating stereo images. Camera Safe Area - a new option for the camera in the viewport.
Tools of the particles Drawing Tool particles Particle Painting works with brushes modeling. RealFlow Particle Import - Import from an option to cache data for the visualization of new RealFlow fuktsy Volume. Particle Generator - a new generator of the particle surface, which acts as a Surface Generator, but is used more frequently garazdo. Particle Cloud - a new element, which creates a cloud of particles (from top), which can be used with the new parameters of the Volume.
Visualization New Render Outputs - Object Coordinates, World Coordinates, Shaded AA Samples, Shading Incidence. Halftone Shader - Material creation for photorealistic renderings are not, suitable for simulations of USABLE FLOOR SPACE printed illustrations afortov. Cel Shaders - Cel Edges and Cel Material two materials is not to create photorealistic images, suitable for texturing in animation. Skin Shader - new material allows you to create realistic human skin. Hair Shader - new material allows you to create realistic hair, and fur. Gradient - New Features Thickness, and Bumpless-Incident in the parameters of the gradient in the Shader Tree. Flow Noise - new features added to the procedural texture Noise to easily create animation organics. Rounded Edges Shading - a new option in the material for a smooth, rounded bevels on the edges of the geometry. Maximum SSS Depth - a new control simulation of solids in the tissue, such as bone in the finger when rendering option SSS. Preview Updates - Added new option to preview the visualization of specific sizes, and animation. Render Display - completely revised visualizer window, where the editing tools are added. Texture Replicate - a new, and powerful tool for texturing large areas where you can mix lots of different textures. Diffuse Roughness - a new model of shading, which makes it more diffuse scattering in the material, such as bricks and stones. MatCaps - a new type of flexible material which allows you to create an unlimited number of texture styles for the viewport, for example, when modeling, as well as visualization. PSUB Render Level - a new option kontoliruyuschaya level of Pixar Subdivision for visualization. Clipping Plane - A new option is a visualizer for easy cutting of subject matter, and architectural visualization. Sky Portals - a new type of lamp for focusing light rays when rendering interiors when using global illumination. Area Light - a new option for the light Area Lights allow dlat it visible to the camera, and reflections. Photon Map Walkthrough - rendering mode allows you to remove the jitter in animation in the caustics. Contour Edge - a new option to display the path for large distances, for example, the horizon line, or in the streets receding prospects. Spectral Count - the user controls the effect of dispersion in the visualizations.
Volumes / volume Volume Items - makes it easy to visualize realistic phenomena such as clouds, smoke, vapor, dust. Blobs - like drops, which can be giperteksturirovanny and animation, to produce an infinite variety of interesting shapes. Sprites - fast rendering Sprites / Cpraytov that can be used to simulate a number of effects such as volume, paprimer falling snow. Render Booleans-new type of element that allows users to make an incision in the animated representation of complex mechanisms, such as the engine section, as well as the ability to edit the section through the material.
Particles Import of RealFlow Cache data - simulation of complex particles generated in RealFlow, while in modo can be used for particles from RealFlow: Blobs, or whatever. Particle Xform VMaps - the ability to control Replicators based Tops, you can now select vertices and transformations. Particle Cloud and Particle Generator - new types of elements provides additional opportunities for the Replicators, and Volume Items. Particle Painting Tools - provides control over the placement Replicator with Particle Paint, as well as to create a Volume Item.
Render Passes Render Passes - an important function of rendering, which allows multiple visualizations to do automatically.
Deformation and IK / IK, and deformations. Advanced Weighting Tools - using standard drawing tools, users can easily edit the map in the weight any of the viewports. Normalization - Multiple Weights are now averaged, and normalized using the Normalization folder in the Deformers View. Weight Container - Abstract rig weighting away from the geometry for more powerful, and flexible rigging options. Local Transform Morph - new option allows users to adjust the shape of the geometry of a local posredsvom Morph-s. Replicator time offset - the legions of animated Replicator-s will work in unison with the control prametrami time offset. Deformer Falloffs - provides additional control over the deformer provides many new features for animation. Animated Deformers - added lots of great modifikatorova, because the animation is not just a character animation. Full Body IK - Joints, and Skeletons are very comfortable, and easy to ispolzvanii in modo with a powerful Full Body IK. Pose Tool - no need to create a better IK animation, just grab the Pose and set position. Setup action state - the new regime defines the rest position to bind the Binding of the joints, and IK. Bind - to create a bunch of Joints in the geometry can be completed in record time with the option maschnoy Bind; creates Deformers, and Weights in the same breath. Skeleton Tool - the creation of bones are fairly simple task, automatically creates a hierarchy.
Dynamics / Dynamics Recoil 2.0 - recoil is fully integrated into the program modo with the addition of new forces for hard, and soft bodies.
Hundreds of additional improvements were also included in the new modo 601, which was too many to list here.
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